Apple is reportedly developing a virtual reality headset with ultra-high-resolution 8K displays and advanced technology for eye tracking.
Virtual reality is now going mainstream with travel and tech companies offering 3D visits to famous locations
Facebook has launched Oculus Quest 2, its next generation of all-in-one virtual reality headset that starts at $299.
Facebook has renamed its augmented reality/virtual reality (AR-VR) team as Facebook Reality Labs as the company starts building the next-gen computing platform for deeper immersive experiences.
The users of Facebook Oculus have expressed outrage over the new policy where they need a Facebook account to log into their VR headsets
The unveiling of Jio Glass coincided with Google's Rs 33,737 crore investments in Jio Platforms for 7.7 per cent stake
The strategy includes spending over $1.6 billion on buying stakes in 24 tech firms across the US, UK, and India
This Covid-19 outbreak is a lesson that technology has many faces and being besotted with only one application of computational science is dangerous, Mazumdar-Shaw said
Ruben Caballero was one of the founding leaders of the iPhone hardware team and later expanding his role to include iPad, Apple Watch, Macintosh and all other hardware products
We have seen a much better planning and operations process via our AI system which is reducing delivery times to customers, says Sanjay Kirloskar
How GE Transportation, now a Wabtec company, uses virtual reality to cross-collaborate with a global team to design Indian locomotives
The technology some thought would even replace mobiles phones and TV screens has failed to deliver real economic value to its makers
Failure to follow them could be considered a criminal offence, the Cyberspace Administration of China (CAC) said, without offering details on punishments
In the virtual game, players use light sabers to slash oncoming, large cubes to the beat of music, sometimes twisting or ducking to avoid oncoming walls.
With web-based VR support, developers can build websites with immersive elements such as games, 360-degree videos, and immersive art
The biggest use of AR/VR is in the entertainment and marketing sectors where 'customer experience' has replaced 'customer service'
As virtual reality technology improves, it creates new opportunities for travellers seeking new experiences
Recent studies forecast rapid growth in virtual & augmented reality headsets
Most people would do this by wearing headsets while seated or standing
Big players such as Samsung, Sony and Facebook dominate the market